Showing posts with label personalisation. Show all posts
Showing posts with label personalisation. Show all posts

Sunday, October 26, 2008

PE at the "Wonderschool"


Kerli made a comment about more PE but of a specific kind - she hasn't elaborated yet but will hopefully do so here. Please add your two cents worth....
My fave PE thing this year has been teaching scrummaging, rucking, mauling, passing and kicking for rugby. Cece was my most inspirational learner cos she was right into the rough stuff due to her dad having been a prop once upon a time.  Very cool. 
At my new school PE would be based around achieving the skills and fitness levels necessary to achieve cool goals like walking a gnarly tramping track, or sailing, kayaking, fishing, tenting, fire making, etc to be able to manage ones own needs on a long distance over night trip somewhere. Bush survival skills. Navigating. Trying something different like a range of martial arts. Snorkelling and then SCUBA diving when old enough. Building things. Making and racing fast things.  Entering a school team in something with tournaments far afield.   
Quidditch? [i guess that's stretching it, as i really am serious about the other stuff]
   

Monday, April 14, 2008

ERO visit


Please tell the nice people from the Educational Review Office all the cool things we do as Room5ians ...

Thursday, February 28, 2008

HamiltON - is it?






Is it?



Use this post to add info for the planning of our HamiltON inquiry unit.




This unit of work will be ICT integrated, but how?

This project will be interactive - how?

We will have an authentic audience for feedback - who? how? Why is that important?



[Any interested parties please comment.]



Sunday, February 03, 2008

digital story telling

as a means of self expression, summarising, presenting outcomes, evaluation, reflection, etc, digital story telling* is a potentially powerful tool for learning and one that teaches technical and thinking skills, covers many key competencies and engages 21st century learners...

"Children see things in very unique ways. Capture that special view by allowing them to tell the story. Give them the chance to use photographs, videos, and audio recordings to create projects that will combine art and history, as well as reinforce reading, language arts, and research and technology skills."
- Christine Paradise, a 3rd grade teacher at Steed Elementary school

[found in...]
http://www.speedofcreativity.org/


* digital story telling uses digital cameras, still images, sound recording, narration, basic editing to make a concise anecdotal summary of an experience.

Wednesday, January 30, 2008

question for educators [no doubt some of my students will read this and comment anyway]

do you believe the students should have access to the "real world" of the net, with guidance, advice, cyber safety education, monitoring by school IT administrator, etc, or should they be restricted from genuine net access and genuine collaborative social software and interaction because of the possibility of access to inappropriate content?
I ask because I am trying to achieve genuine interactive learning and there are pressures to restrict my class's access to the internet to avoid any possibility of "something going wrong".
essentially, my 10-12 year old GATE [gifted and talented education] students can learn online with greater richness and possibilities of interaction and feedback, or they can be restricted to a contained environment.
What do you think? In this case, a contract is signed by all students and if that is breached then they lose their rights to net access.
i sincerely hope some of our "readers" will begin to contribute to enable us to justify our current blogging format.

Wednesday, January 23, 2008

How might we learn more effectively?

I have been teaching GATE now for three years and have had many very EXCITING moments with MOTIVATED and CREATIVE students who have so much more to offer than what is often found in a 'normal' classroom. I believe students are often held back by teachers who are either ignorant of the possibilities available, too scared to try them, or simply to afraid to let go of all the POWER. In many cases teachers with perfect planning folders and pristine wall displays [often put together by the teachers themselves or their teacher aides and showing very little student work or depth of thinking] are lauded as the great success stories in a school when really what they are often doing is limiting their students. Students really begin to shine when they are given some guidance and inspiration mixed with creative freedom. OftenI find that the most impressive outcomes were never thought of before a project began. Students who are allowed to follow their own interests and design products that excite them will work feverishly and make sure they strive for quality.
Another factor than can help enhance the motivation of students, improve the quality of their outcomes and allow them the freedom to develop new ideas and skills is to digitally enhance the classroom. This means having a more than one or two computers, a robust network/server, good access to fast internet, access to a quality library, digital cameras, a digital video camera, headsets and recording equipment, a scanner and printer, teacher laptop and a data projector with a sound sytem. The computers could be mac or pc, but need to have a useful array of software including graphic organisers, word processing, spreadsheets, image editing, movie editing, sound recording and editing, and music composition. the children also benefit from access to an online forum and learning community like a class blog.
cooperative social learning in groups, independently, without restrictions of timetabling, access to equipment, etc, makes for very exciting learning. Before you know it, kids will be loving school, working together, designing books, comics, animations, composing scores, planning filming and editing movies, writing online for a world wide audience, giving and receiving feedback, blurring the boundaries of school, home and the 'real world', understanding complex ideas, sharing their understandings, acknowledging sources, learning from and becoming 'experts' - in short, surpassing what they can do in an isolated room with one supposedly all-powerful, all-knowing creature called a teacher.
some interesting links:


a NZ researcher on "digital classrooms"
http://www.jsharp.co.nz/digital_classrooms.htm



The critical success factors involved in the implementation of a digital classroom in New Zealand
AUTHOR(S):Malcolm J. Roberts, Unitec New Zealand
DOCUMENT TYPE: Masters Dissertation

"The key to the success of a digital classroom is the teacher and the type of pedagogy that is used in the classroom. The teacher needs to take a facilitator role, implementing a constructivist learning environment where the student interacts seamlessly with the ICT in a rich multimedia learning environment. To be effective the ICT must be transparent. The inquiry process is an effective pedagogy to use with ICT. The study found that each classroom was at a different stage along the constructivist continuum. The most effective classroom had the teacher in a facilitator role and the students had freedom to learn using the digital tools. Digital classrooms have the potential to merge the new learning styles of today’s students with the power of the new emerging digital tools to produce a new generation of independent literate problem solving students."
http://www.coda.ac.nz/unitec_scit_di/6/


Rotorua case study
http://www.tki.org.nz/r/ict/pedagogy/learningpower/case_ri_e.php


An example of ICT integration
http://www.tki.org.nz/r/ict/ictpd/digital_tapa_e.php

Wednesday, November 28, 2007

Room5ians RulE!!!!!

omigod - i can't believe how cool the official research monkeys are. such inspirational students.
many thanks to those of you who allowed us to go off into the old board room to do our session with Rob and Annick. [i must say it's a shame that some people let us down a bit]... anyhoo - we are on track to develop some very interesting new research, ideas and ways of facilitating learning thanks to the valuable insights or our own Im a Room5ian and her fellow official research monkeys. a big thank you also to the other room5ians who are working so hard and creatively in class to produce scintillating projects.
Luigi and his cronies have been so unbelievably cool in working on developing the animation software "marvin".
please add more examples of amazing achievements by room5ians this week:

[if you work hard at this we can help convince the adults that there is a new and better way to learn...]